Use cases / Mascot animated short

Two mascots in. A fight scene out.

Naiwa and Niulai, original IP mascots
Naiwa and Niulai, original IP mascots

Give @Naiwa and @Niulai each a wuxia battle costume, then a 30-second xianxia duel with spell effects. Fighting the whole way through, no freeze-frame ending.

Naiwa, battle costume, body untouched

What came back

And the rest of the job.

Two existing IP mascots in, a 30-second animated duel out. The agent designs a period battle costume for each, keeps their bodies exactly as drawn, then directs a xianxia fight with spell effects from a shot-by-shot script you can revise before it spends credits.

  • Niulai, heavy armor and axe

    Niulai, heavy armor and axe

  • The duel, 30 seconds, 16:9

  • Still from the same clip

    Still from the same clip

Questions

Before you upload yours.

Will my mascots still look like my mascots?
Yes. The costume images are generated against the turnarounds you saved, and the clip is generated against those costume images. Eyes, belly, horns, tail and the clay texture are all carried through.
Do I get to see the script first?
Always. The agent writes the shots with timestamps and sound cues and asks before generating. This one went through three rounds: longer, more action, then spell effects and a fight that never pauses.
How long can the clip be?
Up to 30 seconds in one generation. Longer stories are made as several clips from the same character references, so the cast stays consistent across them.
What do I need to start?
One clear image of each character. A turnaround is best; a single front view works. Save them as characters once and every later job can @-mention them.

Your project, same treatment.

More deliverables

Same source, other deliverables.